For me, it's more about sensuality than sex, per se. While Eros has
a part in sensuality, the definition is actually much broader.
For me, a successful piece of jewelry or sculpture must beg to be
touched and interacted with in a very visceral way. In some cases,
it's the piece that says "pick me up" (you know... the one that
everyone who passes by your booth wants to pick up and touch?) and,
ideally, wear me!
The pieces I most enjoy making are the ones that have these design
* a sinuousness, with organically inspired shapes and forms.
* things that contour to human curves or are inspired by or
* textures that invite tactile encounters
* materials that warm to the human skin they are worn next to
I think that's one reason that I seldom use human-crafted materials
(acrylic, cement, etc.) -- they just don't involve the same organic
tactile-ness that natural metals, woods, and stone have inherently.
I've never been much for designing pieces that are self-consciously
"great art" in the sense of "art school projects" -- the pieces that
we see each year as a new crop of neo-graduates struggles to find
their artistic voices. Too many of those pieces have lost touch
with the rough, earthy, sensual, and ultimately instinctual
interplay between the wearer and the worn that is the hallmark of a
truly great piece of jewelry.
Know what I mean??