First, a few comments directed at no one in particular. I’ve been
looking into both jewelcad and jewelsmith for a while now. I have
Maya, but I didn’t want to have to built basic rings and settings
from scratch all the time, thinking it would be nice to have a program
that knows what size 6 is, what a 10 point diamond is - not just
graphics, but scaling and a built in base that’s jewelry geared. Boy,
what a dissapointment that is. Jewelcad isn’t too bad for 1/2 of a
program. Jewelsmith is just plain strange. Both of them cost a lot of
money, and for that you don’t even get a help file. I think I’ll just
translate the models to DXF, and use Maya and ZBrush (now THAT’S a
program!!) Anyway, since a search through Orchid for Jewelcad brought
up many messages that said, “HELP ME!”, I thought I would post some
tutorials that I have. They are in my Yahoo briefcase, free for all.
The address is:
http://briefcase.yahoo.com/@John_Donivan
They are archived as.rar, which, if you don’t have winrar you can
google it and get it - it’s like winzip, only better. Tutorials1
contains the player so make sure you get that - it’s a proprietary
player. #'s 2 and 3 are just more tutorials. Read the readme files for
how to get them to play. Have fun with them…
I guess the bottom line of my dissapointment is that the computer
industry is mature, at this point. Vector graphics programming is not
rocket science. Most of the algorithms have been in place since
autocad 1. Even the 3d aspects are well known. A program like Maya
can take a box and make it dance around the (virtual) room
-Literally!- inside of 10 minutes. Oh, well…