When i design jewelry for a client i need to have instructions,
and parameters these instructions are the translation of the
clients personal tastes likes and dislikes. And design is problem
solving
This thread has been a few places. I enjoy posting and writing on
Orchid - I enjoy reading Orchid just as much. Hearing what other
people think, for better or worse. Personally, I think that some
people are making decisions while knowing how and why, and other
people are making the same decisions thinking it comes from some
mysterious place, because they just don’t know different. IT DOESN’T
MATTER if that’s true or not.
For the benefit of Charles and people like Charles who are a bit
adrift about this, I’ll go through something simple, just as an
example. This is intentionally student stuff, not some wondrous art
piece. Goo talks about instructions and parameters. Think about that
in either of two ways: either you are a customer in front of me, the
jeweler, or you are the jeweler alone, trying to figure out what to
do. Remember, this is student stuff, I’m not pretending it’s deep.
You have the proverbial blank canvas in front of you - a piece of
sheet metal of a certain size. Whatever to do? First are the
questions: symmetry, assymetry or complete free form. If it’s
symmetry, then you go down a certain path - circle, square, octagon
or any of various other things, like crosses. If it’s assymetry, then
it’s something INSIDE of a symmetrical shape, or nearly so. This is
where our learning begins to help.
Such things are more pleasing in rounded shapes than in rectilinear
shapes, unless it’s a rectilinear design. Trying to keep this short,
of course everything can be expanded.
I’ll go on, but ~at the same time~ you need to think about what you
want to do, and what you CAN do. Are you going to solder wire, use a
stone, rep= ousse, engrave? These things work hand-in-hand with the
design.
When I took college jewelry, the instructor said, “One thing I like
to do is scribble on a piece of paper, and then pick out some
portion of the scribble that I like.” Well, that’s just not design
at all, not in any real sense. You could say it’s art, but it’s
kindergarten art. Feel free to do it, if that’s all you got.
Otherwise, there is truly freeform. That’s more difficult to
describe here, though it’s not especially more difficult to do. You
either make your shape and work within it’s parameters, or you work
on the center elements and put the shape around it. In any case, you
pretty much say, “This goes there, and that goes there” until you
like it. And there’s WHAT the this is, and what the that is - stone,
bead, enamel, whatnot.
That’s probably enough, as this could just go on and on. It’s the
process and it’s the knowlege of why that helps. You have a circle
and you want to put a stone on it, where do you put it? In the
center is centered. Otherwise there is a 90% chance you’ll want to
but it near the center of a radius line. Why? Because nearer to
center just looks off center, and nearer to the edge crowds the
edge. 1/3 of the way is what people find most pleasing. People who
don’t know this will STILL put it there, almost always, they just
won’t know why. And yes, there are times you’ll put it any other
place you want, it’s just that you’ll have a reason. It’s not a
“design rule” it’s a way of understanding why.
That’s how just about everybody is going to do it, this is just
ridiculously simple, to show the thought processes. I start with 3
dimensions and I just don’t consider the cliches to begin with.
Instead of starting in the foothills, I’m starting from Camp 3. How
about if I do something like this? Sounds good, but what if I went
like that instead? The main thing is to sit down and make it. If
it’s not soo good, then learn from that and do it again. It will
come…