I thought I'd just throw this out there. This is a job offer from a
place in L.A.
"Environmental/Character Concept Artist". It's essentially an entry
level position. What does it have to do with jewelry? Nothing. But it
does illustrate what "state of the art" means in art these days. We
pretty much work at this level, in our field. I took great care not
to pick out supervisor jobs and TD's and such. Just an everyday art
From http://www.highend3d.com/, by the way. This is what you're up
against, in the art world - oh, and it illustrates where that
"movement" is coming from, too. Yes, it's "commercial". I would
expect a non-commercial artist to have even more than this.
-Demonstrate a broad range of excellent drawing abilities.
-Demonstrate complete mastery of game development software tools
needed for concept creation.
-Collaborates effectively with art leads during review sessions which
results in the finest artistic look possible.
-Meets project deadlines / milestones, as set by project leads, and
-Consistently exercises sound judgment in all areas of expertise.
-A demo portfolio demonstrating excellent drawing and texturing
skills. Work must clearly demonstrate exceptional ability in the
areas of artistic, stylistic and versatility.
-BFA or equivalent game development experience strongly preferred.
-Fine art skills, drawing and painting, lighting and color.
-2 years of professional experience working as a concept artist or
texturer in computer gaming or a related field.
-Proficiency working in Photoshop.
-Excellent organizational, communication and interpersonal skills.
-Must be receptive to art direction and perform well within a team
-Must be responsive to schedules and work well under pressure.
-Willingness to work overtime if necessary.